mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
ba3879c6e0
This actually has at least two benefits: the transform id is managed by the scene and thus does not need separate management by the Ruamoko wrapper functions, and better memory handling of the transform objects. Another benefit that isn't realized yet is that this is a step towards breaking the renderers free of quake and quakeworld: although the clients don't actually use the scene yet, it will be a good place to store the rendering information (functions to run, etc).
58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
/*
|
|
scene.h
|
|
|
|
Entity management
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/02/26
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_scene_scene_h
|
|
#define __QF_scene_scene_h
|
|
|
|
#include "QF/darray.h"
|
|
|
|
#include "QF/scene/types.h"
|
|
|
|
/** \defgroup scene Scene management
|
|
\ingroup utils
|
|
*/
|
|
///@{
|
|
|
|
typedef struct scene_s {
|
|
struct scene_resources_s *const resources;
|
|
xformset_t roots;
|
|
} scene_t;
|
|
|
|
scene_t *Scene_NewScene (void);
|
|
void Scene_DeleteScene (scene_t *scene);
|
|
struct entity_s *Scene_CreateEntity (scene_t *scene);
|
|
struct entity_s *Scene_GetEntity (scene_t *scene, int id) __attribute__((pure));
|
|
void Scene_DestroyEntity (scene_t *scene, struct entity_s *entity);
|
|
void Scene_FreeAllEntities (scene_t *scene);
|
|
|
|
|
|
///@}
|
|
|
|
#endif//__QF_scene_scene_h
|