quakeforge/include/QF/scene
Bill Currie ba3879c6e0 [scene] Make transforms owned by the scene
This actually has at least two benefits: the transform id is managed by
the scene and thus does not need separate management by the Ruamoko
wrapper functions, and better memory handling of the transform objects.
Another benefit that isn't realized yet is that this is a step towards
breaking the renderers free of quake and quakeworld: although the
clients don't actually use the scene yet, it will be a good place to
store the rendering information (functions to run, etc).
2022-02-14 20:01:36 +09:00
..
entity.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
hierarchy.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
scene.h [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
transform.h [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00