quakeforge/libs/video/renderer/sw
Bill Currie 51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
d_draw.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_edge.c more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
d_fill.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_init.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_modech.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_part.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_parta.S pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
d_polysa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_polyse.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_scan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_spr8.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sprite.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_surf.c nothing much, just give wildcode a 30% speed boost. Basicly, stop binding 2002-03-16 09:25:06 +00:00
d_vars.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
d_varsa.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
d_zpoint.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
draw.c gl_draw.c: whitespace 2002-01-10 20:19:22 +00:00
Makefile.am lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
nonintel.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
screen.c finally, the client console is merged 2002-01-16 21:53:42 +00:00
surf8.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_graph.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_raclip.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_raclipa.S BSD compile fixes 2002-01-31 07:37:56 +00:00
sw_ralias.c use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rdraw.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rdrawa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_redge.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rmain.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
sw_rmisc.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sw_rpart.c Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
sw_rsky.c lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_rsprite.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sw_rsurf.c nothing much, just give wildcode a 30% speed boost. Basicly, stop binding 2002-03-16 09:25:06 +00:00
sw_rvarsa.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
sw_skin.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00