quakeforge/include/QF/GLSL
Bill Currie 136bf882f6 [ui] Move font loading into new gui library
Font and text handling is very much part of user interface and at least
partially independent of rendering, but does fit it better with GUI than
genera UI (ie, both graphics and text mode), thus libQFgui as well as
libQFui are built in the ui directory.

The existing font related builtins have been moved into the ruamoko
client library.
2022-12-07 17:38:38 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_bsp.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_draw.h [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
qf_fisheye.h [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
qf_funcs_list.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_main.h [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
qf_warp.h [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
types.h [build] Fix windows builds 2022-12-02 17:33:26 +09:00