mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
242 lines
5.7 KiB
C
242 lines
5.7 KiB
C
/*
|
|
gl_rmisc.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/render.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/vfs.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_rmain.h"
|
|
#include "QF/GL/qf_rsurf.h"
|
|
#include "QF/GL/qf_screen.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "r_dynamic.h"
|
|
#include "r_local.h"
|
|
#include "varrays.h"
|
|
|
|
int r_init = 0;
|
|
|
|
qboolean VID_Is8bit (void);
|
|
void R_InitBubble (void);
|
|
|
|
|
|
/*
|
|
R_Envmap_f
|
|
|
|
Grab six views for environment mapping tests
|
|
*/
|
|
void
|
|
R_Envmap_f (void)
|
|
{
|
|
byte buffer[256 * 256 * 4];
|
|
|
|
qfglDrawBuffer (GL_FRONT);
|
|
qfglReadBuffer (GL_FRONT);
|
|
envmap = true;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = 256;
|
|
r_refdef.vrect.height = 256;
|
|
|
|
r_refdef.viewangles[0] = 0;
|
|
r_refdef.viewangles[1] = 0;
|
|
r_refdef.viewangles[2] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env0.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 90;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env1.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 180;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env2.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 270;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env3.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[0] = -90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env4.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[0] = 90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env5.rgb", buffer, sizeof (buffer));
|
|
|
|
envmap = false;
|
|
qfglDrawBuffer (GL_BACK);
|
|
qfglReadBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
void
|
|
R_LoadSky_f (void)
|
|
{
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("loadsky <name> : load a skybox\n");
|
|
return;
|
|
}
|
|
|
|
R_LoadSkys (Cmd_Argv (1));
|
|
}
|
|
|
|
void
|
|
R_Init (void)
|
|
{
|
|
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f,
|
|
"Tests the current refresh rate for the current location");
|
|
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
|
|
Cmd_AddCommand ("pointfile", R_ReadPointFile_f,
|
|
"Load a pointfile to determine map leaks");
|
|
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
|
|
|
|
R_InitBubble ();
|
|
|
|
GDT_Init ();
|
|
|
|
texture_extension_number = R_InitGraphTextures (texture_extension_number);
|
|
|
|
texture_extension_number = Skin_Init_Textures (texture_extension_number);
|
|
|
|
r_init = 1;
|
|
R_InitParticles ();
|
|
Draw_InitText ();
|
|
}
|
|
|
|
void
|
|
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
|
{
|
|
cvar_t *r_skyname;
|
|
int i;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof (r_worldentity));
|
|
r_worldentity.model = worldmodel;
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
for (i = 0; i < r_worldentity.model->numleafs; i++)
|
|
r_worldentity.model->leafs[i].efrags = NULL;
|
|
|
|
r_viewleaf = NULL;
|
|
R_ClearParticles ();
|
|
|
|
GL_BuildLightmaps (models, num_models);
|
|
|
|
// identify sky texture
|
|
skytexturenum = -1;
|
|
mirrortexturenum = -1;
|
|
for (i = 0; i < r_worldentity.model->numtextures; i++) {
|
|
texture_t *tex = r_worldentity.model->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
if (!strncmp (tex->name, "sky", 3))
|
|
skytexturenum = i;
|
|
if (!strncmp (tex->name, "window02_1", 10))
|
|
mirrortexturenum = i;
|
|
tex->texturechain = NULL;
|
|
tex->texturechain_tail = &tex->texturechain;
|
|
}
|
|
r_skyname = Cvar_FindVar ("r_skyname");
|
|
if (r_skyname != NULL)
|
|
R_LoadSkys (r_skyname->string);
|
|
else
|
|
R_LoadSkys ("none");
|
|
}
|
|
|
|
/*
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
LordHavoc: improved appearance and accuracy of timerefresh
|
|
*/
|
|
void
|
|
R_TimeRefresh_f (void)
|
|
{
|
|
double start, stop, time;
|
|
int i;
|
|
|
|
GL_EndRendering ();
|
|
|
|
start = Sys_DoubleTime ();
|
|
for (i = 0; i < 128; i++) {
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
r_refdef.viewangles[1] = i * (360.0 / 128.0);
|
|
R_RenderView ();
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
stop = Sys_DoubleTime ();
|
|
time = stop - start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, 128 / time);
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
}
|
|
|
|
void
|
|
D_FlushCaches (void)
|
|
{
|
|
}
|