/* gl_rmisc.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/render.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/vfs.h" #include "QF/vid.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_rmain.h" #include "QF/GL/qf_rsurf.h" #include "QF/GL/qf_screen.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" #include "r_dynamic.h" #include "r_local.h" #include "varrays.h" int r_init = 0; qboolean VID_Is8bit (void); void R_InitBubble (void); /* R_Envmap_f Grab six views for environment mapping tests */ void R_Envmap_f (void) { byte buffer[256 * 256 * 4]; qfglDrawBuffer (GL_FRONT); qfglReadBuffer (GL_FRONT); envmap = true; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; r_refdef.vrect.width = 256; r_refdef.vrect.height = 256; r_refdef.viewangles[0] = 0; r_refdef.viewangles[1] = 0; r_refdef.viewangles[2] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env0.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 90; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env1.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 180; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env2.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 270; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env3.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = -90; r_refdef.viewangles[1] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env4.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = 90; r_refdef.viewangles[1] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env5.rgb", buffer, sizeof (buffer)); envmap = false; qfglDrawBuffer (GL_BACK); qfglReadBuffer (GL_BACK); GL_EndRendering (); } void R_LoadSky_f (void) { if (Cmd_Argc () != 2) { Con_Printf ("loadsky : load a skybox\n"); return; } R_LoadSkys (Cmd_Argv (1)); } void R_Init (void) { Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current refresh rate for the current location"); Cmd_AddCommand ("envmap", R_Envmap_f, "No Description"); Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to determine map leaks"); Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox"); R_InitBubble (); GDT_Init (); texture_extension_number = R_InitGraphTextures (texture_extension_number); texture_extension_number = Skin_Init_Textures (texture_extension_number); r_init = 1; R_InitParticles (); Draw_InitText (); } void R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { cvar_t *r_skyname; int i; for (i = 0; i < 256; i++) d_lightstylevalue[i] = 264; // normal light value memset (&r_worldentity, 0, sizeof (r_worldentity)); r_worldentity.model = worldmodel; // clear out efrags in case the level hasn't been reloaded for (i = 0; i < r_worldentity.model->numleafs; i++) r_worldentity.model->leafs[i].efrags = NULL; r_viewleaf = NULL; R_ClearParticles (); GL_BuildLightmaps (models, num_models); // identify sky texture skytexturenum = -1; mirrortexturenum = -1; for (i = 0; i < r_worldentity.model->numtextures; i++) { texture_t *tex = r_worldentity.model->textures[i]; if (!tex) continue; if (!strncmp (tex->name, "sky", 3)) skytexturenum = i; if (!strncmp (tex->name, "window02_1", 10)) mirrortexturenum = i; tex->texturechain = NULL; tex->texturechain_tail = &tex->texturechain; } r_skyname = Cvar_FindVar ("r_skyname"); if (r_skyname != NULL) R_LoadSkys (r_skyname->string); else R_LoadSkys ("none"); } /* R_TimeRefresh_f For program optimization LordHavoc: improved appearance and accuracy of timerefresh */ void R_TimeRefresh_f (void) { double start, stop, time; int i; GL_EndRendering (); start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { GL_BeginRendering (&glx, &gly, &glwidth, &glheight); r_refdef.viewangles[1] = i * (360.0 / 128.0); R_RenderView (); GL_EndRendering (); } stop = Sys_DoubleTime (); time = stop - start; Con_Printf ("%f seconds (%f fps)\n", time, 128 / time); GL_BeginRendering (&glx, &gly, &glwidth, &glheight); } void D_FlushCaches (void) { }