quakeforge/qw/include
Bill Currie 06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
..
.gitignore
bothdefs.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
cl_cam.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_demo.h timeframes patch I made so long ago. use cl_timeframes 1 before 2001-08-21 05:35:35 +00:00
cl_ents.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
cl_input.h more externs cleaned up 2001-10-29 17:46:03 +00:00
cl_main.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_parse.h more externs cleaned up 2001-10-29 17:46:03 +00:00
cl_pred.h
cl_skin.h
cl_slist.h
cl_tent.h
client.h cache the cshifts serverinfo value for further reduction of Info_ValueForKey 2001-11-11 07:02:38 +00:00
crudefile.h
game.h
host.h -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
msg_ucmd.h
net.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.h - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
pmove.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
protocol.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
server.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
sv_pr_cmds.h
sv_progs.h change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00