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https://git.code.sf.net/p/quake/quakeforge
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141 lines
5.3 KiB
C
141 lines
5.3 KiB
C
/*
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segtext.h
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Segmented text file handling
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Copyright (C) 2013 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2013/02/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_segtext_h
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#define __QF_segtext_h
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/** \defgroup segtext Segmented text files
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\ingroup utils
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Access named sections of a text file.
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Based on The OpenGL Shader Wrangler:
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https://prideout.net/blog/old/blog/index.html@p=11.html
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However, nothing is assumed about any of the segments: they are all nothing
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more than chunks of mostly random (lines cannot start with --) text with
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identifying tags. Also, the identifying tag represents only the shader_key
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of OpenGL Shader Wrangler's Effect.shader_key identifier.
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*/
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///@{
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/** Represent a single text segment
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Segments are separated by lines beginning with "--" (without the quotes).
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The first word ([A-Za-z0-9_.]+) following the double-hyphen is used as an
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identifying tag for the segment. Whitespace and any additional characters
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are ignored.
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The segment itself starts on the following line.
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*/
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typedef struct segchunk_s {
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struct segchunk_s *next;
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const char *tag; ///< identifying tag or null if no tag
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const char *text; ///< nul-terminated string holding the segment
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int start_line; ///< line number for first line of the segment
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} segchunk_t;
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/** Container for all the segments extracted from the provided text
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The first segment has no tag and may or may not be empty.
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Segments are stored sequentially in \a chunk_list are indexed by
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identifying tag (if present) in \a tab.
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Segments that have no identifying tag are not in \a tab, but can
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be accessed by walking \a chunk_list 's \a next field.
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*/
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typedef struct segtext_s {
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struct segtext_s *next;
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segchunk_t *chunk_list;
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struct hashtab_s *tab;
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} segtext_t;
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/** Parse a nul-terminated string into (optionally) tagged segments
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The segments are separated by lines beginning with a double-hyphen ("--"),
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with an optional tag following the double-hyphen on the same line. Valid
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tag characters are ASCII alpha-numerics, "." and "_". Whitespace is ignored
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and invalid characters are treated as whitespace. Only the first tag on the
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line is significant.
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\param src nul-terminated string to be parsed into segments
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\return Pointer to container of parsed segments. Can be freed using
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Segtext_delete().
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*/
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segtext_t *Segtext_new (const char *src);
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/** Free a segmented text container created by Segtext_new()
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\param st Pointer to segmented text container to be freed. Must have been
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created by Segtext_new().
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*/
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void Segtext_delete (segtext_t *st);
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/** Find a text segment via its identifying tag
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Like OpenGL Shader Wrangler, the segment tag does not have to be a perfect
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match with the specified tag: the segment with the longest string of
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sub-tags matching the leading subtags of the specified tag is selected.
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Tags are logically broken into sub-tag by the "." character. Thus in a
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collection of segments with tags "foo" and "foo.b", "foo.bar" will find the
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segment tagged "foo". However, if a segment tagged "foo.bar" is present, it
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will be returned. A segment tagged "foo.bar.baz" will not.
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\param st Pointer to segmented text container
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\param tag String specifying the tag identifying the segment to be
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returned. Valid tag characters are alphanumerics, "_" and "."
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(ie, [A-Za-z0-9._]). "." is used as a sub-tag separator for
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partial matches.
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\return Pointer to segment data block with the best matching tag,
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providing access to the segment's tag and starting line number,
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as well as the segment contents. Null if no matching tag was
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found.
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*/
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const segchunk_t *Segtext_FindChunk (const segtext_t *st, const char *tag);
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/** Find a text segment via its identifying tag
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Like OpenGL Shader Wrangler, the segment tag does not have to be a perfect
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match with the specified tag: the segment with the longest string of
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sub-tags matching the leading subtags of the specified tag is selected.
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Tags are logically broken into sub-tag by the "." character. Thus in a
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collection of segments with tags "foo" and "foo.b", "foo.bar" will find the
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segment tagged "foo". However, if a segment tagged "foo.bar" is present, it
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will be returned. A segment tagged "foo.bar.baz" will not.
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\param st Pointer to segmented text container
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\param tag String specifying the tag identifying the segment to be
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returned. Valid tag characters are alphanumerics, "_" and "."
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(ie, [A-Za-z0-9._]). "." is used as a sub-tag separator for
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partial matches.
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\return Contents of the segment with the best matching tag, or null if
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no matching tag was found.
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*/
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const char *Segtext_Find (const segtext_t *st, const char *tag);
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///@}
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#endif//__QF_segtext_h
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