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More doxygen tweaks
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495e71193e
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2 changed files with 6 additions and 5 deletions
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@ -910,9 +910,9 @@ void PR_Undefined (progs_t *pr, const char *type, const char *name) __attribute_
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/** \defgroup prda_return Return Values
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\ingroup progs_data_access
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These macros are used to access the value returned by an interpreted VM
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function, and to return values from engine functions into progs space
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(that is, builtins).
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Typed return value access. These macros are used to access the value
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returned by an interpreted VM function, and to return values from engine
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functions into progs space (that is, builtins).
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\warning No checking is performed against progs types; for example, if you
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ask for an \c int from a function that returned a \c float, you're asking
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for trouble.
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@ -1730,7 +1730,7 @@ void PR_Resources_Clear (progs_t *pr);
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registering the resource is a suitable name, and will
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probably be unique.
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\note During VM shutdown, \a clear is called (for all resources)
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before \destroy is called.
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before \a destroy is called.
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*/
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void PR_Resources_Register (progs_t *pr, const char *name, void *data,
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void (*clear)(progs_t *, void *),
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@ -33,6 +33,7 @@
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/** \defgroup segtext Segmented text files
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\ingroup utils
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Access named sections of a text file.
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Based on The OpenGL Shader Wrangler:
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https://prideout.net/blog/old/blog/index.html@p=11.html
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@ -66,7 +67,7 @@ typedef struct segchunk_s {
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Segments are stored sequentially in \a chunk_list are indexed by
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identifying tag (if present) in \a tab.
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Segments that have no identifying tag are not in \a tab, but can
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be accessed by walking \a chunk_list its \a next field.
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be accessed by walking \a chunk_list 's \a next field.
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*/
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typedef struct segtext_s {
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struct segtext_s *next;
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