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It turns out that due to the way we do fullbrights, nothing special needs to be done to get the fullbright texture blended with the model even when fog is enabled. |
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.. | ||
gl | ||
sw | ||
sw32 | ||
Makefile.am | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |