mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
b05be59ea0
It turns out that due to the way we do fullbrights, nothing special needs to be done to get the fullbright texture blended with the model even when fog is enabled. |
||
---|---|---|
.. | ||
gl | ||
sw | ||
sw32 | ||
Makefile.am | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |