quakeforge/libs/video/renderer/glsl
Bill Currie 5668006087 [renderer] Replace Draw_FontString with Draw_Glyph
While Draw_Glyph does draw only one glyph at a time, it doesn't shape
the text every time, so is a major win for performance (especially
coupled with pre-shaped text).
2022-12-10 18:55:08 +09:00
..
glsl_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_bsp.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_draw.c [renderer] Replace Draw_FontString with Draw_Glyph 2022-12-10 18:55:08 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
glsl_main.c [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00