quakeforge/libs
Bill Currie b2928b5ed7 [client] Reverse the direction of sunlight
Maps specify sunlight as shining in a specific direction, but the
lighting system wants the direction to the sun as it's used directly in
shading calculations. Direction correctness confirmed by disabling other
lights and checking marcher's outside scene (ensuring the flat ground
was lit). As a bonus, I've finally confirmed I actually have the skybox
in the correct orientation (sunlight vector more or less matched the
position of the sun in marcher's sky).
2022-05-05 23:49:31 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [client] Reverse the direction of sunlight 2022-05-05 23:49:31 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Fail gracefully on invalid entity strings 2022-05-05 23:49:30 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [model] Add a function to "unload" models 2022-05-04 14:13:18 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Allow entity model to be set 2022-05-04 17:38:38 +09:00
scene [scene] Support ambient lighting in worldspawn 2022-05-05 23:49:30 +09:00
ui [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
util [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
video [vulkan] Ensure dynamic lights are positional 2022-05-05 23:49:31 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00