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https://git.code.sf.net/p/quake/quakeforge
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b2928b5ed7
Maps specify sunlight as shining in a specific direction, but the lighting system wants the direction to the sun as it's used directly in shading calculations. Direction correctness confirmed by disabling other lights and checking marcher's outside scene (ensuring the flat ground was lit). As a bonus, I've finally confirmed I actually have the skybox in the correct orientation (sunlight vector more or less matched the position of the sun in marcher's sky). |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |