quakeforge/libs/client
Bill Currie b2928b5ed7 [client] Reverse the direction of sunlight
Maps specify sunlight as shining in a specific direction, but the
lighting system wants the direction to the sun as it's used directly in
shading calculations. Direction correctness confirmed by disabling other
lights and checking marcher's outside scene (ensuring the flat ground
was lit). As a bonus, I've finally confirmed I actually have the skybox
in the correct orientation (sunlight vector more or less matched the
position of the sun in marcher's sky).
2022-05-05 23:49:31 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_entities.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
cl_input.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_light.c [client] Reverse the direction of sunlight 2022-05-05 23:49:31 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_temp_entities.c [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
cl_view.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_world.c [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00