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This severely reduces the calles to BindTexture, and more importantly, glUseProgram, EnableVertexAttribArray etc. The biggest changes are: o icons and text are all in the one giant texture o icons and text are mixed in the one queue This gave ~9% speedup for bigass1 (159->174fps). |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |