quakeforge/libs
Bill Currie b25de4d995 Rewrite the 2d code to use a scrap.
This severely reduces the calles to BindTexture, and more importantly,
glUseProgram, EnableVertexAttribArray etc. The biggest changes are:

 o  icons and text are all in the one giant texture
 o  icons and text are mixed in the one queue

This gave ~9% speedup for bigass1 (159->174fps).
2012-07-03 13:38:35 +09:00
..
audio Remove an unnecessary if. 2012-05-28 07:58:11 +09:00
console Use memmove instead of strcpy when deleting chars. 2012-06-23 20:54:55 +09:00
gamecode Don't save unnamed fields. 2012-06-10 20:56:22 +09:00
gib Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
image Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
models Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
net Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
util Add support for /*..*/ comments to idparse 2012-06-23 19:43:22 +09:00
video Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00