quakeforge/libs/video/renderer/sw/Makefile.am
Bill Currie 7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00

41 lines
947 B
Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_NON_PIC@
CCASFLAGS+= @PREFER_NON_PIC@
INCLUDES= -I$(top_srcdir)/include
if ASM_ARCH
asm = libasm.la
else
asm =
endif
if BUILD_SW
noinst_LTLIBRARIES= libsw.la $(asm)
else
noinst_LTLIBRARIES=
endif
asm_src= \
d_draw.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S fpua.S \
surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
sw_rvarsa.S transform.S
sw_src= \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c fpu.c nonintel.c \
screen.c sw_fog.c sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c
libasm_la_LDFLAGS= @STATIC@
libasm_la_SOURCES= $(asm_src)
libsw_la_LDFLAGS= @STATIC@
libsw_la_SOURCES= $(sw_src)
if ASM_ARCH
libsw_la_LIBADD= $(asm)
libsw_la_DEPENDENCIES= $(asm)
endif
EXTRA_DIST= $(sw_src) $(asm_src)