quakeforge/libs/video/renderer/sw
Bill Currie 8f869c001b Fix the missing world on map reload.
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
..
Makefile.am Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
d_draw.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_edge.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
d_fill.c This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
d_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_modech.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_part.c Clean out some useless functions. 2012-01-15 09:34:10 +09:00
d_parta.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polysa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_polyse.c This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
d_scan.c bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
d_scana.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
d_sky.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_spr8.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_sprite.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_surf.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
d_vars.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_varsa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
d_zpoint.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
draw.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
fpu.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
fpua.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
nonintel.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
surf8.S lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
sw_graph.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw_raclip.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw_raclipa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
sw_ralias.c Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
sw_raliasa.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rbsp.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw_rdraw.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
sw_rdrawa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
sw_redge.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw_redgea.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00
sw_rmain.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
sw_rmisc.c Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
sw_rpart.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
sw_rsky.c Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
sw_rsprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw_rsurf.c Merge out R_TextureAnimation. 2012-01-08 10:21:08 +09:00
sw_rvarsa.S Fix asm ilnking in mingw. 2011-09-10 17:49:14 +09:00
transform.S re-enable asm for static builds 2001-06-11 20:59:48 +00:00