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https://git.code.sf.net/p/quake/quakeforge
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54c3b4cc53
It turns out cam_controls is for pointing the player model in the direction of movement rather than controlling the camera (I should add proper camera controls). |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |