mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
c07b2e4d1f
When values are bit masks, they're much easier to read when expressed as a shift than as a raw decimal number, especially when knowing the index of the bit is important.
117 lines
3.8 KiB
C
117 lines
3.8 KiB
C
/*
|
|
gamedefs.h
|
|
|
|
Game specific definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __gamedefs_h
|
|
#define __gamedefs_h
|
|
|
|
#define MAX_PLAYERS 32 // maximum players supported by the engine (esp sbar)
|
|
|
|
// stats are integers communicated to the client by the server
|
|
#define MAX_CL_STATS 32
|
|
#define STAT_HEALTH 0
|
|
#define STAT_FRAGS 1
|
|
#define STAT_WEAPON 2
|
|
#define STAT_AMMO 3
|
|
#define STAT_ARMOR 4
|
|
#define STAT_WEAPONFRAME 5
|
|
#define STAT_SHELLS 6
|
|
#define STAT_NAILS 7
|
|
#define STAT_ROCKETS 8
|
|
#define STAT_CELLS 9
|
|
#define STAT_ACTIVEWEAPON 10
|
|
#define STAT_TOTALSECRETS 11
|
|
#define STAT_TOTALMONSTERS 12
|
|
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
|
|
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
|
|
#define STAT_ITEMS 15
|
|
#define STAT_VIEWHEIGHT 16
|
|
#define STAT_FLYMODE 17
|
|
|
|
// stock defines
|
|
#define IT_SHOTGUN (1<<0)
|
|
#define IT_SUPER_SHOTGUN (1<<1)
|
|
#define IT_NAILGUN (1<<2)
|
|
#define IT_SUPER_NAILGUN (1<<3)
|
|
#define IT_GRENADE_LAUNCHER (1<<4)
|
|
#define IT_ROCKET_LAUNCHER (1<<5)
|
|
#define IT_LIGHTNING (1<<6)
|
|
#define IT_SUPER_LIGHTNING (1<<7)
|
|
#define IT_SHELLS (1<<8)
|
|
#define IT_NAILS (1<<9)
|
|
#define IT_ROCKETS (1<<10)
|
|
#define IT_CELLS (1<<11)
|
|
#define IT_AXE (1<<12)
|
|
#define IT_ARMOR1 (1<<13)
|
|
#define IT_ARMOR2 (1<<14)
|
|
#define IT_ARMOR3 (1<<15)
|
|
#define IT_SUPERHEALTH (1<<16)
|
|
#define IT_KEY1 (1<<17)
|
|
#define IT_KEY2 (1<<18)
|
|
#define IT_INVISIBILITY (1<<19)
|
|
#define IT_INVULNERABILITY (1<<20)
|
|
#define IT_SUIT (1<<21)
|
|
#define IT_QUAD (1<<22)
|
|
#define IT_SIGIL1 (1<<28)
|
|
#define IT_SIGIL2 (1<<29)
|
|
#define IT_SIGIL3 (1<<30)
|
|
#define IT_SIGIL4 (1<<31)
|
|
|
|
//rogue changed and added defines
|
|
#define RIT_SHELLS (1<<7)
|
|
#define RIT_NAILS (1<<8)
|
|
#define RIT_ROCKETS (1<<9)
|
|
#define RIT_CELLS (1<<10)
|
|
#define RIT_AXE (1<<11)
|
|
#define RIT_LAVA_NAILGUN (1<<12)
|
|
#define RIT_LAVA_SUPER_NAILGUN (1<<13)
|
|
#define RIT_MULTI_GRENADE (1<<14)
|
|
#define RIT_MULTI_ROCKET (1<<15)
|
|
#define RIT_PLASMA_GUN (1<<16)
|
|
#define RIT_ARMOR1 (1<<23)
|
|
#define RIT_ARMOR2 (1<<24)
|
|
#define RIT_ARMOR3 (1<<25)
|
|
#define RIT_LAVA_NAILS (1<<26)
|
|
#define RIT_PLASMA_AMMO (1<<27)
|
|
#define RIT_MULTI_ROCKETS (1<<28)
|
|
#define RIT_SHIELD (1<<29)
|
|
#define RIT_ANTIGRAV (1<<30)
|
|
#define RIT_SUPERHEALTH (1<<31)
|
|
|
|
//MED 01/04/97 added hipnotic defines
|
|
//hipnotic added defines
|
|
#define HIT_PROXIMITY_GUN_BIT 16
|
|
#define HIT_MJOLNIR_BIT 7
|
|
#define HIT_LASER_CANNON_BIT 23
|
|
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
|
|
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
|
|
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
|
|
#define HIT_WETSUIT (1<<(23+2))
|
|
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
|
|
|
|
#endif//__gamedefs_h
|