mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
531 lines
20 KiB
RPMSpec
531 lines
20 KiB
RPMSpec
%define name quakeforge
|
|
%define version @VERSION@
|
|
%define release 1
|
|
%define builddir $RPM_BUILD_DIR/%{name}-%{version}
|
|
|
|
%define HAVE_FBDEV '@HAVE_FBDEV@'
|
|
%define HAVE_SDL '@HAVE_SDL@'
|
|
%define HAVE_SVGA '@HAVE_SVGA@'
|
|
%define HAVE_X11 '@HAVE_X@'
|
|
|
|
%define HAVE_ALSA '@HAVE_ALSA@'
|
|
%define HAVE_OSS '@HAVE_OSS@'
|
|
|
|
%define BUILD_GL '@CAN_BUILD_GL@'
|
|
%define BUILD_SW '@CAN_BUILD_SW@'
|
|
|
|
Name: %{name}
|
|
Version: %{version}
|
|
Release: %{release}
|
|
Vendor: The QuakeForge Project
|
|
Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
|
|
URL: http://www.quakeforge.net/
|
|
Source: %{name}-%{version}.tar.gz
|
|
#Patch:
|
|
Group: Amusements/Games
|
|
Copyright: GPL
|
|
#Icon:
|
|
#Requires:
|
|
BuildRoot: /var/tmp/%{name}-%{version}
|
|
Summary: QuakeForge 3D game engine
|
|
%description
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
|
|
|
|
|
|
%package common
|
|
Summary: QuakeForge 3D game engine - common files
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description common
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
%package server
|
|
Summary: QuakeForge 3D game engine - Server
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description server
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
%package master
|
|
Summary: QuakeForge 3D game engine - Master Server
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description master
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
%if "%{HAVE_FBDEV}"=="'yes'"
|
|
%package fbdev
|
|
Summary: QuakeForge 3D game engine - fbdev client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description fbdev
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%package glx
|
|
Summary: QuakeForge 3D game engine - glx client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description glx
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%package sdl
|
|
Summary: QuakeForge 3D game engine - SDL client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description sdl
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%package sdl32
|
|
Summary: QuakeForge 3D game engine - SDL client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description sdl32
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%package sgl
|
|
Summary: QuakeForge 3D game engine - SDL-GL client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description sgl
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_SVGA}"=="'yes'"
|
|
%package svga
|
|
Summary: QuakeForge 3D game engine - SVGAlib client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description svga
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%package x11
|
|
Summary: QuakeForge 3D game engine - X11 client
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description x11
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{HAVE_ALSA}"=="'yes'"
|
|
%package snd-alsa
|
|
Summary: ALSA 0.9 sound plugin for QuakeForge
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description snd-alsa
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
|
|
targets that contain clients.
|
|
%endif
|
|
|
|
%if "%{HAVE_OSS}"=="'yes'"
|
|
%package snd-oss
|
|
Summary: OSS sound plugin for QuakeForge
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description snd-oss
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
|
|
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
|
|
|
|
NOTE: This plugin does not work on all systems, since it uses memory-mapped
|
|
I/O for the output device. If you have trouble, try the quakeforge-alsa
|
|
package.
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%package snd-sdl
|
|
Summary: SDL sound plugin for QuakeForge
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description snd-sdl
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
The SDL plugin for QuakeForge provides digital audio output for QuakeForge
|
|
targets that contain clients.
|
|
%endif
|
|
|
|
%if "%{BUILD_GL}"=="'yes'"
|
|
%package libs-gl
|
|
Summary: QuakeForge 3D game engine - OpenGL renderer libraries
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description libs-gl
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%if "%{BUILD_SW}"=="'yes'"
|
|
%package libs-sw
|
|
Summary: QuakeForge 3D game engine - Software renderer libraries
|
|
Group: Amusements/Games
|
|
#Requires:
|
|
%description libs-sw
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
%endif
|
|
|
|
%package devel
|
|
Summary: QuakeForge 3D game engine - headers and devel libs
|
|
Group: Amusements/Games
|
|
Requires: quakeforge-common
|
|
%description devel
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
|
|
|
|
|
|
|
|
%prep
|
|
%setup -n %{name}-%{version}
|
|
#%patch -p1
|
|
|
|
%build
|
|
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
|
|
if test -f /proc/cpuinfo; then
|
|
make -j`grep processor /proc/cpuinfo | wc -l`
|
|
else
|
|
make
|
|
fi
|
|
|
|
%install
|
|
if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
|
|
mkdir -p $RPM_BUILD_ROOT
|
|
mkdir -p $RPM_BUILD_ROOT/etc
|
|
mkdir -p $RPM_BUILD_ROOT/%{_prefix}/share/games/quakeforge
|
|
make install DESTDIR=$RPM_BUILD_ROOT
|
|
cp RPM/quakeforge.conf $RPM_BUILD_ROOT/etc
|
|
|
|
%clean
|
|
rm -rf $RPM_BUILD_ROOT
|
|
|
|
|
|
|
|
%files
|
|
%doc COPYING INSTALL TODO doc/*
|
|
%attr(-,root,root) %dir %{_prefix}/share/games/quakeforge
|
|
|
|
%files common
|
|
%attr(-,root,root) /etc/quakeforge.conf
|
|
%attr(-,root,root) %{_prefix}/lib/libQFcd.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFcd.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgib.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgib.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFjs.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFjs.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_disk.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_disk.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_disk.so.1.0.0
|
|
#%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_null.so
|
|
#%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_null.so.1
|
|
#%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_null.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_render_default.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_render_default.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_render_default.so.1.0.0
|
|
|
|
%files server
|
|
%attr(-,root,root) %{_prefix}/bin/qw-server
|
|
#%attr(-,root,root) %{_prefix}/bin/nq-server
|
|
|
|
%files master
|
|
%attr(-,root,root) %{_prefix}/bin/qw-master
|
|
|
|
%if "%{HAVE_FBDEV}"=="'yes'"
|
|
%files fbdev
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
|
|
%attr(-,root,root) %{_prefix}/bin/nq-fbdev
|
|
%attr(-,root,root) %{_prefix}/lib/libQFfbdev.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFfbdev.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%files glx
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-glx
|
|
%attr(-,root,root) %{_prefix}/bin/nq-glx
|
|
%attr(-,root,root) %{_prefix}/lib/libQFglx.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFglx.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%files sdl
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-sdl
|
|
%attr(-,root,root) %{_prefix}/bin/nq-sdl
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%files sdl32
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-sdl32
|
|
%attr(-,root,root) %{_prefix}/bin/nq-sdl32
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl32.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl32.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%files sgl
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
|
|
%attr(-,root,root) %{_prefix}/bin/nq-sgl
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsgl.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsgl.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_SVGA}"=="'yes'"
|
|
%files svga
|
|
%attr(4755,root,root) %{_prefix}/bin/qw-client-svga
|
|
%attr(4755,root,root) %{_prefix}/bin/nq-svga
|
|
%endif
|
|
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%files x11
|
|
%attr(-,root,root) %{_prefix}/bin/qw-client-x11
|
|
%attr(-,root,root) %{_prefix}/bin/nq-x11
|
|
%attr(-,root,root) %{_prefix}/lib/libQFx11.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFx11.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_ALSA}"=="'yes'"
|
|
%files snd-alsa
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_alsa0_9.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_alsa0_9.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_alsa0_9.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_OSS}"=="'yes'"
|
|
%files snd-oss
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_oss.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_oss.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_oss.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%files snd-sdl
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_sdl.so
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_sdl.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/quakeforge/libsnd_output_sdl.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{BUILD_GL}"=="'yes'"
|
|
%files libs-gl
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.1.0.0
|
|
%endif
|
|
|
|
%if "%{BUILD_SW}"=="'yes'"
|
|
%files libs-sw
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.1.0.0
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw32.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw32.so.1.0.0
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so.1
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so.1.0.0
|
|
%endif
|
|
%endif
|
|
|
|
%files devel
|
|
%attr(-,root,root) %{_prefix}/lib/libQFcd.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFcd.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFcd.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFconsole.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFconsole.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgamecode_builtins.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgib.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgib.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFgib.so
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFglx.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFglx.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFglx.so
|
|
%endif
|
|
%attr(-,root,root) %{_prefix}/lib/libQFjs.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFjs.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFjs.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
|
|
%if "%{BUILD_GL}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so
|
|
%endif
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%if "%{BUILD_SW}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw32.so
|
|
%endif
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsdl.so
|
|
%endif
|
|
%if "%{HAVE_SDL}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsgl.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsgl.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsgl.so
|
|
%endif
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFsound.so
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFutil.so
|
|
%if "%{HAVE_X11}"=="'yes'"
|
|
%attr(-,root,root) %{_prefix}/lib/libQFx11.a
|
|
%attr(-,root,root) %{_prefix}/lib/libQFx11.la
|
|
%attr(-,root,root) %{_prefix}/lib/libQFx11.so
|
|
%endif
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/defines.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/extensions.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/funcs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_funcs_list.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rlight.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rmain.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rsurf.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_screen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_sky.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_textures.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_vid.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/types.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/bspfile.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cdaudio.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/checksum.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/clip_hull.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cmd.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/console.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/crc.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cvar.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/draw.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/gcc_attr.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/gib.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/hash.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/hl.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/info.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/input.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/joystick.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/keys.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/link.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/locs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/mathlib.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/mdfour.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/model.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/modelgen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/msg.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pcx.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/cd.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/console.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/general.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/input.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/snd_output.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/snd_render.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pr_comp.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pr_debug.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/progs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qargs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qdefs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qendian.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qfplist.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qtypes.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/render.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/screen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sizebuf.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/skin.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sound.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/spritegn.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sys.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/teamplay.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/texture.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/tga.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/uint32.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/va.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/ver_check.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vfile.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vfs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vid.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/wad.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/zone.h
|