get the gl packages to be made (HAVE_GLX and HAVE_SGL died)

This commit is contained in:
Bill Currie 2001-10-02 05:43:52 +00:00
parent 0dbb023ff9
commit ac0d2738c1
1 changed files with 6 additions and 30 deletions

View File

@ -3,11 +3,8 @@
%define release 1
%define builddir $RPM_BUILD_DIR/%{name}-%{version}
%define HAVE_3DFX '@HAVE_3DFX@'
%define HAVE_FBDEV '@HAVE_FBDEV@'
%define HAVE_GLX '@HAVE_GLX@'
%define HAVE_SDL '@HAVE_SDL@'
%define HAVE_SGL '@HAVE_SGL@'
%define HAVE_SVGA '@HAVE_SVGA@'
%define HAVE_X11 '@HAVE_X@'
@ -70,14 +67,6 @@ Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%if "%{HAVE_3DFX}"=="'yes'"
%package 3dfx
Summary: QuakeForge 3D game engine - 3dfx client
Group: Amusements/Games
#Requires:
%description 3dfx
%endif
%if "%{HAVE_FBDEV}"=="'yes'"
%package fbdev
Summary: QuakeForge 3D game engine - fbdev client
@ -90,7 +79,7 @@ remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_GLX}"=="'yes'"
%if "%{HAVE_X11}"=="'yes'"
%package glx
Summary: QuakeForge 3D game engine - glx client
Group: Amusements/Games
@ -126,7 +115,7 @@ remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
%endif
%if "%{HAVE_SGL}"=="'yes'"
%if "%{HAVE_SDL}"=="'yes'"
%package sgl
Summary: QuakeForge 3D game engine - SDL-GL client
Group: Amusements/Games
@ -317,14 +306,6 @@ rm -rf $RPM_BUILD_ROOT
%files master
%attr(-,root,root) %{_prefix}/bin/qw-master
%if "%{HAVE_3DFX}"=="'yes'"
%files 3dfx
%attr(-,root,root) %{_prefix}/bin/qw-client-3dfx
%attr(-,root,root) %{_prefix}/bin/nq-3dfx
%attr(-,root,root) %{_prefix}/lib/libQFtdfx.so.1
%attr(-,root,root) %{_prefix}/lib/libQFtdfx.so.1.0.0
%endif
%if "%{HAVE_FBDEV}"=="'yes'"
%files fbdev
%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
@ -333,7 +314,7 @@ rm -rf $RPM_BUILD_ROOT
%attr(-,root,root) %{_prefix}/lib/libQFfbdev.so.1.0.0
%endif
%if "%{HAVE_GLX}"=="'yes'"
%if "%{HAVE_X11}"=="'yes'"
%files glx
%attr(-,root,root) %{_prefix}/bin/qw-client-glx
%attr(-,root,root) %{_prefix}/bin/nq-glx
@ -357,7 +338,7 @@ rm -rf $RPM_BUILD_ROOT
%attr(-,root,root) %{_prefix}/lib/libQFsdl32.so.1.0.0
%endif
%if "%{HAVE_SGL}"=="'yes'"
%if "%{HAVE_SDL}"=="'yes'"
%files sgl
%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
%attr(-,root,root) %{_prefix}/bin/nq-sgl
@ -421,11 +402,6 @@ rm -rf $RPM_BUILD_ROOT
%endif
%files devel
%if "%{HAVE_3DFX}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQF3dfx.a
%attr(-,root,root) %{_prefix}/lib/libQF3dfx.la
%attr(-,root,root) %{_prefix}/lib/libQF3dfx.so
%endif
%attr(-,root,root) %{_prefix}/lib/libQFcd.a
%attr(-,root,root) %{_prefix}/lib/libQFcd.la
%attr(-,root,root) %{_prefix}/lib/libQFcd.so
@ -441,7 +417,7 @@ rm -rf $RPM_BUILD_ROOT
%attr(-,root,root) %{_prefix}/lib/libQFgib.a
%attr(-,root,root) %{_prefix}/lib/libQFgib.la
%attr(-,root,root) %{_prefix}/lib/libQFgib.so
%if "%{HAVE_GLX}"=="'yes'"
%if "%{HAVE_X11}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFglx.a
%attr(-,root,root) %{_prefix}/lib/libQFglx.la
%attr(-,root,root) %{_prefix}/lib/libQFglx.so
@ -467,7 +443,7 @@ rm -rf $RPM_BUILD_ROOT
%attr(-,root,root) %{_prefix}/lib/libQFsdl.la
%attr(-,root,root) %{_prefix}/lib/libQFsdl.so
%endif
%if "%{HAVE_SGL}"=="'yes'"
%if "%{HAVE_SDL}"=="'yes'"
%attr(-,root,root) %{_prefix}/lib/libQFsgl.a
%attr(-,root,root) %{_prefix}/lib/libQFsgl.la
%attr(-,root,root) %{_prefix}/lib/libQFsgl.so