quakeforge/libs/video/renderer/glsl
Bill Currie 860f48d541 Clean up about 12000 allocations
Some of them were actual leaks, but tracking memory should be a lot
easier now. However, there's a lot of room for optimization of
allocations (eg, recylcling of hierarchies. There is now 1 active
allocation (according to tracy) when nq exits: Qgetline's string buffer
(I think an api change is in order).
2024-01-05 11:50:48 +09:00
..
glsl_alias.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_bsp.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_main.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c [glsl] Remove a debug print 2023-11-23 13:58:44 +09:00
glsl_sprite.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [renderer] Get trails looking vaguely acceptable 2023-11-23 13:58:44 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00