..
glsl_alias.c
[ecs] Implement hierarchies as components
2024-01-02 16:38:01 +09:00
glsl_bsp.c
[ecs] Implement hierarchies as components
2024-01-02 16:38:01 +09:00
glsl_draw.c
[vulkan] Support clipping rectangles via scissor
2023-12-22 18:17:09 +09:00
glsl_fisheye.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
glsl_iqm.c
[ecs] Implement hierarchies as components
2024-01-02 16:38:01 +09:00
glsl_lightmap.c
[ecs] Implement hierarchies as components
2024-01-02 16:38:01 +09:00
glsl_main.c
Clean up about 12000 allocations
2024-01-05 11:50:48 +09:00
glsl_particles.c
[glsl] Separate out the trails implementation
2023-10-03 13:49:25 +09:00
glsl_shader.c
[glsl] Remove a debug print
2023-11-23 13:58:44 +09:00
glsl_sprite.c
[ecs] Implement hierarchies as components
2024-01-02 16:38:01 +09:00
glsl_textures.c
[glsl] Be more null-safe for free/destroy functions
2023-03-06 18:21:13 +09:00
glsl_trails.c
[renderer] Get trails rendering again
2023-11-23 13:58:44 +09:00
glsl_warp.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
qfglsl.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
quakeforge.glsl
[renderer] Get trails looking vaguely acceptable
2023-11-23 13:58:44 +09:00
sgustavson.glsl
Remove the version controls.
2014-01-31 11:59:07 +09:00
vid_common_glsl.c
Merge branch 'master' into wip-trails
2023-07-12 21:12:01 +09:00