quakeforge/libs/video/renderer/glsl
Bill Currie efea07f488 [gl,glsl,sw] Skip onlyshadows alias models
While the gl renderer does (or did) have it's attempt at shadows, the
others don't even try, thus the onlyshadows-marked player model doesn't
work so well (looks rather goofy seeing the arms like that).
2023-08-14 14:53:43 +09:00
..
glsl_alias.c [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
glsl_bsp.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl_draw.c [glsl] Use a unified queue for batched quads 2023-07-10 19:12:41 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_main.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_particles.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
glsl_shader.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
vid_common_glsl.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00