quakeforge/libs
Bill Currie ab5f28f743 [vulkan] Allocate map spaces for dynamic lights
I'm actually surprised anything worked, though I guess it was just the
one entry getting corrupted (and not 32, but I figured allocate slots
for all of the dynamic lights just in case). Or none, really, since
larger scenes (ie, those with multiple lights that fit in the same image
size) would result in not all the maps getting used and thus one spare
for dynamic lights.
2023-08-16 10:54:42 +09:00
..
audio Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
client Implement clang support 2023-08-11 14:25:01 +09:00
console Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Implement clang support 2023-08-11 14:25:01 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ui Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
util [util] Clarify the comment for AngleVectors 2023-08-13 17:33:46 +09:00
video [vulkan] Allocate map spaces for dynamic lights 2023-08-16 10:54:42 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00