quakeforge/include/client/chase.h
Bill Currie 5b08ee768c [client] Clean up chase camera code
It's a lot easier to read (and see the difference between modes 2 and 3)
with all the ifs removed, and the state is properly is chasestate_t now
(though not handled properly on level reset etc).
2022-03-01 13:49:14 +09:00

49 lines
1.2 KiB
C

/*
chase.h
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_chase_h
#define __client_chase_h
#include "QF/math/vector.h"
#include "QF/simd/vec4f.h"
typedef struct chasestate_s {
struct model_s *worldmodel;
struct viewstate_s *viewstate;
vec4f_t camera_origin;
vec4f_t player_origin;
vec3_t camera_angles;
vec3_t player_angles;
} chasestate_t;
extern struct cvar_s *chase_active;
void Chase_Init_Cvars (void);
void Chase_Reset (void);
void Chase_Update (chasestate_t *cs);
#endif // __client_chase_h