quakeforge/include/client
Bill Currie ee51d06aa3 [renderer] Clean up a lot of recalc_refdef use
I think the widespread use of recalc_refdef (and force_fullscreen) was
the result of a rushed merge of the renderer and video code (I do seem
to remember sprinkling them around). This cleans the two out of the
client code.
2022-03-19 00:56:30 +09:00
..
chase.h [client] Clean up chase camera code 2022-03-01 13:49:14 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [client] Make input axes accessible and add camera axes 2022-03-01 15:15:33 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
view.h [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
world.h [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00