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quakeforge
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libs
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gamecode
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builtins
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Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
..
bi_gib.c
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Makefile.am
console.h include cleanup
2007-11-06 12:40:38 +00:00
pr_cmds.c
speed up PF_VarString a little
2007-06-09 09:43:21 +00:00