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https://git.code.sf.net/p/quake/quakeforge
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4955caafe5
I want to get QF style particles going in glsl (since id style is currently stuck at one pixel), but I don't want multiple copies of the texture code.
23 lines
1.1 KiB
Makefile
23 lines
1.1 KiB
Makefile
AUTOMAKE_OPTIONS = foreign
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pkgincludedir = $(includedir)/QF
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nobase_pkginclude_HEADERS = \
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bspfile.h cbuf.h cdaudio.h checksum.h clip_hull.h cmd.h \
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console.h crc.h csqc.h cvar.h dstring.h draw.h gib.h hash.h hl.h \
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idparse.h image.h in_event.h info.h input.h joystick.h keys.h link.h \
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llist.h locs.h mathlib.h mdfour.h model.h modelgen.h msg.h object.h pak.h \
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pakfile.h pcx.h png.h plugin.h pr_comp.h pr_debug.h pr_obj.h progs.h \
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qargs.h qdefs.h qendian.h qfplist.h qtypes.h quakefs.h quakeio.h render.h \
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riff.h ruamoko.h screen.h script.h sizebuf.h skin.h sound.h spritegn.h \
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sys.h teamplay.h tga.h uint32.h va.h ver_check.h vid.h vrect.h view.h \
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wad.h wadfile.h winding.h zone.h \
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\
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GL/ati.h GL/defines.h GL/extensions.h GL/funcs.h GL/qf_explosions.h \
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GL/qf_funcs_list.h GL/qf_lightmap.h \
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GL/qf_rlight.h GL/qf_rmain.h GL/qf_rsurf.h GL/qf_sky.h GL/qf_textures.h \
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GL/qf_vid.h GL/types.h \
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\
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GLSL/defines.h GLSL/funcs.h GLSL/qf_alias.h GLSL/qf_bsp.h \
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GLSL/qf_funcs_list.h GLSL/qf_textures.h GLSL/qf_vid.h GLSL/types.h \
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\
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plugin/cd.h plugin/console.h plugin/general.h plugin/input.h \
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plugin/snd_output.h plugin/snd_render.h
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