quakeforge/ruamoko/qwaq/builtins
Bill Currie a6b932025c [gamecode] Provide builtins with information about their parameters
This will make it possible for the engine to set up their parameter
pointers when running Ruamoko progs. At this stage, it doesn't matter
*too* much, except for varargs functions, because no builtin yet takes
anything larger than a float quaternion, but it will be critical when
double or long vec3 and vec4 values are passed.
2022-01-23 22:27:27 +09:00
..
curses.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
debug.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
editbuffer.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
graphics.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
main.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Drop qwaq-graphics.log 2021-12-24 06:45:13 +09:00
term-input.c [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00