mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
f41031f270
It's there in the builtin, but I forgot it in the header/lib.
69 lines
2.7 KiB
C
69 lines
2.7 KiB
C
#ifndef __ruamoko_scene_h
|
|
#define __ruamoko_scene_h
|
|
|
|
//FIXME this should be a native type so it can be used in math
|
|
typedef struct {
|
|
vec4 col[4];
|
|
} mat4x4;
|
|
|
|
typedef struct light_s {
|
|
vec4 color;
|
|
vec4 position;
|
|
vec4 direction;
|
|
vec4 attenuation;
|
|
} light_t;
|
|
|
|
//FIXME need a handle type
|
|
typedef struct { long handle; } scene_t;
|
|
typedef struct { long handle; } entity_t;
|
|
typedef struct { long handle; } transform_t;
|
|
typedef struct { long handle; } lightingdata_t;
|
|
typedef struct { int handle; } model_t;
|
|
|
|
scene_t Scene_NewScene (void);
|
|
void Scene_DeleteScene (scene_t scene);
|
|
entity_t Scene_CreateEntity (scene_t scene);
|
|
void Scene_DestroyEntity (entity_t ent);
|
|
void Scene_SetLighting (scene_t scene, lightingdata_t ldata);
|
|
|
|
transform_t Entity_GetTransform (entity_t ent);
|
|
void Entity_SetModel (entity_t ent, model_t model);
|
|
|
|
unsigned Transform_ChildCount (transform_t transform);
|
|
transform_t Transform_GetChild (transform_t transform,
|
|
unsigned childIndex);
|
|
void Transform_SetParent (transform_t transform, transform_t parent);
|
|
transform_t Transform_GetParent (transform_t transform);
|
|
void Transform_SetTag (transform_t transform, unsigned tag);
|
|
unsigned Transform_GetTag (transform_t transform);
|
|
mat4x4 Transform_GetLocalMatrix (transform_t transform);
|
|
mat4x4 Transform_GetLocalInverse (transform_t transform);
|
|
mat4x4 Transform_GetWorldMatrix (transform_t transform);
|
|
mat4x4 Transform_GetWorldInverse (transform_t transform);
|
|
vec4 Transform_GetLocalPosition (transform_t transform);
|
|
void Transform_SetLocalPosition (transform_t transform, vec4 position);
|
|
vec4 Transform_GetLocalRotation (transform_t transform);
|
|
void Transform_SetLocalRotation (transform_t transform, vec4 rotation);
|
|
vec4 Transform_GetLocalScale (transform_t transform);
|
|
void Transform_SetLocalScale (transform_t transform, vec4 scale);
|
|
vec4 Transform_GetWorldPosition (transform_t transform);
|
|
void Transform_SetWorldPosition (transform_t transform, vec4 position);
|
|
vec4 Transform_GetWorldRotation (transform_t transform);
|
|
void Transform_SetWorldRotation (transform_t transform, vec4 rotation);
|
|
vec4 Transform_GetWorldScale (transform_t transform);
|
|
void Transform_SetLocalTransform (transform_t transform, vec4 scale,
|
|
vec4 rotation, vec4 position);
|
|
vec4 Transform_Forward (transform_t transform);
|
|
vec4 Transform_Right (transform_t transform);
|
|
vec4 Transform_Up (transform_t transform);
|
|
|
|
lightingdata_t Light_CreateLightingData (scene_t scene);
|
|
void Light_DestroyLightingData (lightingdata_t ldata);
|
|
void Light_ClearLights (lightingdata_t ldata);
|
|
void Light_AddLight (lightingdata_t ldata, light_t light, int style);
|
|
void Light_EnableSun (lightingdata_t ldata);
|
|
|
|
model_t Model_Load (string path);
|
|
void Model_Unload (model_t model);
|
|
|
|
#endif//__ruamoko_scene_h
|