quakeforge/libs/video/renderer
Bill Currie a4f500da3c [vulkan] Add a mini resource subsystem
The resource subsystem creates buffers, images, buffer views and image
views in a single batch operation, using a single memory object to back
all the buffers and images. I had been doing this by hand for a while,
but got tired of jumping through all those vulkan hoops. While it's
still a little tedious to set up the arrays for QFV_CreateResource (and
they need to be kept around for QFV_DestroyResource), it really eases
calculation of memory object size and sub-resource offsets. And
destroying all the objects is just one call to QFV_DestroyResource.
2022-05-04 13:59:38 +09:00
..
gl [renderer] Don't try to draw a nonexistent view model 2022-04-26 07:22:45 +09:00
glsl [renderer] Don't try to draw a nonexistent view model 2022-04-26 07:22:45 +09:00
sw [renderer] Don't try to draw a nonexistent view model 2022-04-26 07:22:45 +09:00
vulkan [vulkan] Add a mini resource subsystem 2022-05-04 13:59:38 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Add a mini resource subsystem 2022-05-04 13:59:38 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
r_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
vid_render_glsl.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
vid_render_sw.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
vid_render_vulkan.c Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00