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https://git.code.sf.net/p/quake/quakeforge
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a4f500da3c
The resource subsystem creates buffers, images, buffer views and image views in a single batch operation, using a single memory object to back all the buffers and images. I had been doing this by hand for a while, but got tired of jumping through all those vulkan hoops. While it's still a little tedious to set up the arrays for QFV_CreateResource (and they need to be kept around for QFV_DestroyResource), it really eases calculation of memory object size and sub-resource offsets. And destroying all the objects is just one call to QFV_DestroyResource. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |