mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
/*
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game.c
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game specific support (notably hipnotic, rogue and abyss)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "QF/qargs.h"
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#include "QF/vfs.h"
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#include "game.h"
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qboolean standard_quake = false;
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qboolean hipnotic, rogue, abyss;
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void
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Game_Init (void)
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{
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int i;
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// FIXME: make this dependant on QF metadata in the mission packs
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standard_quake = true;
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if ((i = COM_CheckParm ("-hipnotic"))) {
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COM_CreateGameDirectory ("hipnotic");
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standard_quake = false;
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hipnotic = true;
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}
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if ((i = COM_CheckParm ("-rogue"))) {
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COM_CreateGameDirectory ("rogue");
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standard_quake = false;
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rogue = true;
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}
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if ((i = COM_CheckParm ("-abyss"))) {
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COM_CreateGameDirectory ("abyss");
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abyss = true;
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}
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}
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