quakeforge/nq/source
Jeff Teunissen b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Makefile.am link nq-sdl32 against the correct renderer (I'm surprised it worked at all) 2002-04-16 17:03:27 +00:00
cl_cam.c allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_demo.c and nq too, but it doesn't work well 2001-10-10 23:16:18 +00:00
cl_input.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_main.c Changed show_fps, show_time, show_pl and show_ping into archived cvars. They 2002-02-19 00:58:17 +00:00
cl_parse.c Fixes to echo, correct use of cmd_source and src_command, and change nq to 2002-03-04 01:11:05 +00:00
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_tent.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_view.c more cleanups 2002-01-12 05:32:21 +00:00
com.c init order cleanup 2002-01-17 04:11:36 +00:00
conproc.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
host.c WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
host_cmd.c eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up 2002-02-25 07:44:17 +00:00
host_skin.c clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mplib.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
mplpc.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_bsd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_bw.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_dgrm.c more cleanups 2002-01-12 05:32:21 +00:00
net_dos.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_ipx.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_loop.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_main.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_mp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_none.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_udp.c more externs cleaned up 2001-10-29 17:46:03 +00:00
net_vcr.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_win.c this should fix the crashing on win32 2001-12-20 19:19:58 +00:00
net_wins.c win32 compile fixes 2002-01-19 20:45:45 +00:00
net_wipx.c I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
pr_cmds.c more cleanups 2002-01-12 05:32:21 +00:00
sbar.c more cleanups 2002-01-12 05:32:21 +00:00
skin.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sv_cl_phys.c bring sv_phys.c closer to being mergable. I've temporarily(?) disabled 2002-02-22 05:28:17 +00:00
sv_cvar.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_ded.c call BI_Init in the clients 2002-01-20 04:10:36 +00:00
sv_main.c more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
sv_model.c remove unneeded stuff 2002-02-20 20:20:17 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_phys.c more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
sv_progs.c more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
sv_user.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sys_ia32.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
sys_sdl.c give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and 2002-02-19 20:47:45 +00:00
sys_unix.c more FNDELAY to O_NONBLOCK 2002-04-07 06:31:22 +00:00
sys_unixd.c s/FNDELAY/O_NONBLOCK/ 2002-04-07 05:35:32 +00:00
sys_win.c give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and 2002-02-19 20:47:45 +00:00
sys_wind.c give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and 2002-02-19 20:47:45 +00:00
world.c when touching entities, it is possible for the next linked entity to be 2002-02-25 03:24:46 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00