quakeforge/libs/video/renderer/glsl/qfglsl.c
Bill Currie 6ea4e6617a Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00

124 lines
2.8 KiB
C

/*
qfglsl.c
QuakeForge OpenGL extension interface definitions
Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#ifdef _WIN32
// must be BEFORE include gl/gl.h
# include "winquake.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
#include "QF/GLSL/funcs.h"
#include "r_internal.h"
void *
QFEGL_ProcAddress (void *handle, const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_VID, "DEBUG: Finding symbol %s ... ", name);
glfunc = vr_data.vid->get_proc_address (handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_VID, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_VID, "not found\n");
if (crit) {
if (strncmp ("fxMesa", name, 6) == 0) {
Sys_Printf ("This target requires a special version of Mesa with "
"support for Glide and SVGAlib.\n");
Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
}
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
// First we need to get all the function pointers declared.
#define QFGL_WANT(ret, name, args) \
ret (GLAPIENTRY * qfe##name) args;
#define QFGL_NEED(ret, name, args) \
ret (GLAPIENTRY * qfe##name) args;
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
static void *libgl_handle;
// Then we need to open the libGL and set all the symbols.
qboolean
EGLF_Init (void)
{
libgl_handle = vr_data.vid->load_library ();
return true;
}
qboolean
EGLF_FindFunctions (void)
{
#define QFGL_WANT(ret, name, args) \
qfe##name = QFEGL_ProcAddress (libgl_handle, #name, false);
#define QFGL_NEED(ret, name, args) \
qfe##name = QFEGL_ProcAddress (libgl_handle, #name, true);
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
return true;
}