quakeforge/libs/video/renderer/glsl
Bill Currie 6ea4e6617a Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
..
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
glsl_alias.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_bsp.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_draw.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
glsl_fog.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
glsl_lightmap.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
glsl_main.c Move the gl cvars into gl. 2012-04-11 14:58:54 +09:00
glsl_particles.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
glsl_screen.c Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
glsl_sprite.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
glsl_textures.c Rename the glsl qfgl functions to qfegl. 2012-04-11 14:58:54 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00
vid_common_glsl.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00