mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 10:20:55 +00:00
259 lines
5.5 KiB
C
259 lines
5.5 KiB
C
/*
|
|
#FILENAME#
|
|
|
|
#DESCRIPTION#
|
|
|
|
Copyright (C) 2004 #AUTHOR#
|
|
|
|
Author: #AUTHOR#
|
|
Date: #DATE#
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/hash.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "snd_internal.h"
|
|
|
|
#define MAX_SFX 512
|
|
static sfx_t snd_sfx[MAX_SFX];
|
|
static int snd_num_sfx;
|
|
static hashtab_t *snd_sfx_hash;
|
|
|
|
static cvar_t *precache;
|
|
|
|
static const char *
|
|
snd_sfx_getkey (void *sfx, void *unused)
|
|
{
|
|
return ((sfx_t *) sfx)->name;
|
|
}
|
|
|
|
static void
|
|
snd_sfx_free (void *_sfx, void *unused)
|
|
{
|
|
sfx_t *sfx = (sfx_t *) _sfx;
|
|
free ((char *) sfx->name);
|
|
sfx->name = 0;
|
|
sfx->owner = 0;
|
|
}
|
|
|
|
void
|
|
SND_SFX_Cache (sfx_t *sfx, char *realname, wavinfo_t info,
|
|
cache_loader_t loader)
|
|
{
|
|
sfxblock_t *block = calloc (1, sizeof (sfxblock_t));
|
|
|
|
sfx->data.block = block;
|
|
sfx->wavinfo = SND_CacheWavinfo;
|
|
sfx->touch = SND_CacheTouch;
|
|
sfx->retain = SND_CacheRetain;
|
|
sfx->release = SND_CacheRelease;
|
|
sfx->getbuffer = SND_CacheGetBuffer;
|
|
|
|
block->sfx = sfx;
|
|
block->file = realname;
|
|
block->wavinfo = info;
|
|
|
|
Cache_Add (&block->cache, block, loader);
|
|
}
|
|
|
|
void
|
|
SND_SFX_Stream (sfx_t *sfx, char *realname, wavinfo_t info,
|
|
sfx_t *(*open) (sfx_t *sfx))
|
|
{
|
|
sfxstream_t *stream = calloc (1, sizeof (sfxstream_t));
|
|
sfx->open = open;
|
|
sfx->wavinfo = SND_CacheWavinfo;
|
|
sfx->touch = sfx->retain = SND_StreamRetain;
|
|
sfx->release = SND_StreamRelease;
|
|
sfx->getbuffer = SND_StreamGetBuffer;
|
|
sfx->data.stream = stream;
|
|
|
|
stream->file = realname;
|
|
stream->wavinfo = info;
|
|
}
|
|
|
|
sfx_t *
|
|
SND_SFX_StreamOpen (sfx_t *sfx, void *file,
|
|
long (*read)(void *, float **),
|
|
int (*seek)(sfxstream_t *, int),
|
|
void (*close) (sfx_t *))
|
|
{
|
|
sfxstream_t *stream = sfx->data.stream;
|
|
wavinfo_t *info = &stream->wavinfo;
|
|
int frames;
|
|
int size;
|
|
|
|
// if the speed is 0, there is no sound driver (probably failed to connect
|
|
// to jackd)
|
|
if (!snd_shm->speed)
|
|
return 0;
|
|
|
|
sfx_t *new_sfx = calloc (1, sizeof (sfx_t));
|
|
|
|
new_sfx->name = sfx->name;
|
|
new_sfx->owner = sfx;
|
|
new_sfx->wavinfo = SND_CacheWavinfo;
|
|
new_sfx->touch = new_sfx->retain = SND_StreamRetain;
|
|
new_sfx->release = SND_StreamRelease;
|
|
new_sfx->getbuffer = SND_StreamGetBuffer;
|
|
new_sfx->close = close;
|
|
|
|
frames = snd_shm->speed * 0.3;
|
|
frames = (frames + 255) & ~255;
|
|
size = frames * info->channels * sizeof (float);
|
|
|
|
stream = calloc (1, sizeof (sfxstream_t) + size);
|
|
new_sfx->data.stream = stream;
|
|
memcpy ((byte *) stream->buffer.data + size, "\xde\xad\xbe\xef", 4);
|
|
stream->file = file;
|
|
stream->sfx = new_sfx;
|
|
stream->ll_read = read;
|
|
stream->ll_seek = seek;
|
|
|
|
stream->wavinfo = *sfx->wavinfo (sfx);
|
|
|
|
stream->buffer.length = frames;
|
|
stream->buffer.advance = SND_StreamAdvance;
|
|
stream->buffer.setpos = SND_StreamSetPos;
|
|
stream->buffer.sfx = new_sfx;
|
|
SND_SetPaint (&stream->buffer);
|
|
|
|
SND_SetupResampler (&stream->buffer, 1); // get sfx setup properly
|
|
stream->buffer.setpos (&stream->buffer, 0); // pre-fill the buffer
|
|
|
|
return new_sfx;
|
|
}
|
|
|
|
void
|
|
SND_SFX_StreamClose (sfx_t *sfx)
|
|
{
|
|
sfxstream_t *stream = sfx->data.stream;
|
|
SND_PulldownResampler (stream);
|
|
free (stream);
|
|
free (sfx);
|
|
}
|
|
|
|
sfx_t *
|
|
SND_LoadSound (const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!snd_sfx_hash)
|
|
return 0;
|
|
if ((sfx = (sfx_t *) Hash_Find (snd_sfx_hash, name)))
|
|
return sfx;
|
|
|
|
if (snd_num_sfx == MAX_SFX)
|
|
Sys_Error ("s_load_sound: out of sfx_t");
|
|
|
|
sfx = &snd_sfx[snd_num_sfx++];
|
|
sfx->name = strdup (name);
|
|
sfx->owner = sfx;
|
|
if (SND_Load (sfx) == -1) {
|
|
snd_num_sfx--;
|
|
return 0;
|
|
}
|
|
Hash_Add (snd_sfx_hash, sfx);
|
|
return sfx;
|
|
}
|
|
|
|
sfx_t *
|
|
SND_PrecacheSound (const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!name)
|
|
Sys_Error ("SND_PrecacheSound: NULL");
|
|
|
|
sfx = SND_LoadSound (va ("sound/%s", name));
|
|
if (sfx && precache->int_val) {
|
|
if (sfx->retain (sfx))
|
|
sfx->release (sfx);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
static void
|
|
s_gamedir (int phase)
|
|
{
|
|
snd_num_sfx = 0;
|
|
}
|
|
|
|
static void
|
|
s_soundlist_f (void)
|
|
{
|
|
int load, total, i;
|
|
sfx_t *sfx;
|
|
|
|
if (Cmd_Argc() >= 2 && Cmd_Argv (1)[0])
|
|
load = 1;
|
|
else
|
|
load = 0;
|
|
|
|
total = 0;
|
|
for (sfx = snd_sfx, i = 0; i < snd_num_sfx; i++, sfx++) {
|
|
if (load) {
|
|
if (!sfx->retain (sfx))
|
|
continue;
|
|
} else {
|
|
if (!sfx->touch (sfx))
|
|
continue;
|
|
}
|
|
total += sfx->length;
|
|
Sys_Printf ("%6d %6d %s\n", sfx->loopstart, sfx->length, sfx->name);
|
|
|
|
if (load)
|
|
sfx->release (sfx);
|
|
}
|
|
Sys_Printf ("Total resident: %i\n", total);
|
|
}
|
|
|
|
void
|
|
SND_SFX_Init (void)
|
|
{
|
|
snd_sfx_hash = Hash_NewTable (511, snd_sfx_getkey, snd_sfx_free, 0);
|
|
precache = Cvar_Get ("precache", "1", CVAR_NONE, NULL,
|
|
"Toggle the use of a precache");
|
|
|
|
QFS_GamedirCallback (s_gamedir);
|
|
|
|
Cmd_AddCommand ("soundlist", s_soundlist_f,
|
|
"Reports a list of sounds in the cache");
|
|
}
|