quakeforge/libs/ruamoko/Makemodule.am
Bill Currie 3de10f32c7 [ruamoko] Add builtins for handling models
Just "loading" and "unloading" (both really just hints due to the
caching system), and an internal function for converting a handle to a
model pointer, but it let me test IQM loading and unloading in Vulkan.
2022-05-04 14:44:54 +09:00

42 lines
1.3 KiB
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ruamoko_rua_libs= \
libs/gamecode/libQFgamecode.la \
libs/util/libQFutil.la
lib_LTLIBRARIES += \
libs/ruamoko/libQFruamoko.la \
libs/ruamoko/libQFruamoko_client.la
libs_ruamoko_libQFruamoko_la_LDFLAGS= $(lib_ldflags)
libs_ruamoko_libQFruamoko_la_LIBADD= $(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_la_DEPENDENCIES= $(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_la_SOURCES= \
libs/ruamoko/pr_cmds.c \
libs/ruamoko/rua_cbuf.c \
libs/ruamoko/rua_cmd.c \
libs/ruamoko/rua_cvar.c \
libs/ruamoko/rua_hash.c \
libs/ruamoko/rua_init.c \
libs/ruamoko/rua_math.c \
libs/ruamoko/rua_msgbuf.c \
libs/ruamoko/rua_obj.c \
libs/ruamoko/rua_plist.c \
libs/ruamoko/rua_qfile.c \
libs/ruamoko/rua_qfs.c \
libs/ruamoko/rua_runtime.c \
libs/ruamoko/rua_script.c \
libs/ruamoko/rua_set.c \
libs/ruamoko/rua_stdlib.c \
libs/ruamoko/rua_string.c
libs_ruamoko_libQFruamoko_client_la_LDFLAGS= $(lib_ldflags)
libs_ruamoko_libQFruamoko_client_la_LIBADD= \
libs/ruamoko/libQFruamoko.la
libs_ruamoko_libQFruamoko_client_la_DEPENDENCIES= \
libs/ruamoko/libQFruamoko.la \
$(ruamoko_rua_libs)
libs_ruamoko_libQFruamoko_client_la_SOURCES= \
libs/ruamoko/rua_game_init.c \
libs/ruamoko/rua_input.c \
libs/ruamoko/rua_mersenne.c \
libs/ruamoko/rua_model.c \
libs/ruamoko/rua_scene.c