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4028590240
Probably not a good idea for large maps, but handy for generating C structs for small test maps. Does not include vertices or surfaces, just the bsp tree itself for now.
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef qfbsp_readbsp_h
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#define qfbsp_readbsp_h
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/** \defgroup qfbsp_readbsp BSP Reading Functions
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\ingroup qfbsp
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*/
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///@{
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/** Load the bspfile into memory.
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*/
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void LoadBSP (void);
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/** Recreate the map's portals and write the portal file.
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*/
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void bsp2prt (void);
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/** Write a wad file containing the textures in the bsp file.
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*/
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void extract_textures (void);
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/** Write the map's entities string to a file.
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*/
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void extract_entities (void);
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/** Write a hull from the map's bsp to a C file.
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*/
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void extract_hull (void);
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/** Write a brush from the map's bsp to a C file.
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*/
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void extract_model (void);
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///@}
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#endif//qfbsp_readbsp_h
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