/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef qfbsp_readbsp_h #define qfbsp_readbsp_h /** \defgroup qfbsp_readbsp BSP Reading Functions \ingroup qfbsp */ ///@{ /** Load the bspfile into memory. */ void LoadBSP (void); /** Recreate the map's portals and write the portal file. */ void bsp2prt (void); /** Write a wad file containing the textures in the bsp file. */ void extract_textures (void); /** Write the map's entities string to a file. */ void extract_entities (void); /** Write a hull from the map's bsp to a C file. */ void extract_hull (void); /** Write a brush from the map's bsp to a C file. */ void extract_model (void); ///@} #endif//qfbsp_readbsp_h