..
.gitignore
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
bothdefs.h
This prepares for moving the net_svc code to a branch allowing both network
2001-11-07 08:24:56 +00:00
cl_cam.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
cl_demo.h
rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
2002-06-08 23:22:26 +00:00
cl_ents.h
This prepares for moving the net_svc code to a branch allowing both network
2001-11-07 08:24:56 +00:00
cl_input.h
more externs cleaned up
2001-10-29 17:46:03 +00:00
cl_main.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
cl_parse.h
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
2001-12-03 05:36:39 +00:00
cl_pred.h
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
cl_skin.h
split out the qw client specific skin code from skin.c
2001-05-11 22:47:15 +00:00
cl_slist.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_tent.h
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
2001-12-03 05:36:39 +00:00
client.h
add qsg support for players and actually send EFFECTS2 and FRAME2 for
2002-06-19 02:55:57 +00:00
crudefile.h
Add a set of "crudefile" file io functions. Reads or writes an
2001-07-22 19:03:26 +00:00
game.h
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
host.h
-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
2001-11-14 20:18:37 +00:00
Makefile.am
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
msg_ucmd.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
net.h
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
2002-06-19 19:58:36 +00:00
net_svc.h
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
pmove.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
protocol.h
add qsg support for players and actually send EFFECTS2 and FRAME2 for
2002-06-19 02:55:57 +00:00
server.h
more evil hacks to get nq's and qw's sv_phys.c similar.
2002-02-25 22:57:17 +00:00
sv_pr_cmds.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
sv_progs.h
touch, think and blocked now support methods
2002-05-31 21:05:58 +00:00