quakeforge/libs/video/renderer/sw/sw_rmisc.c
Bill Currie 0c437492b4 [renderer] Move to using dynamic frame buffers
For now, OpenGL and Vulkan renderers are broken as I focused on getting
the software renderer working (which was quite tricky to get right).

This fixes a couple of issues: the segfault when warping the screen (due
to the scene rendering move invalidating the warp buffer), and warp
always having 320x200 resolution. There's still the problem of the
effect being too subtle at high resolution, but that's just a matter of
updating the tables and tweaking the code in D_WarpScreen.

Another issue is the Draw functions should probably write directly to
the main frame buffer or even one passed in as a parameter. This would
remove the need for binding the main buffer at the beginning and end of
the frame.
2022-03-24 12:56:29 +09:00

213 lines
4.2 KiB
C

/*
sw_rmisc.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/ui/view.h"
#include "QF/scene/entity.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
/*
R_TimeRefresh_f
For program optimization
*/
void
R_TimeRefresh_f (void)
{
/* FIXME update for simd
int i;
float start, stop, time;
int startangle;
vrect_t vr;
startangle = r_refdef.viewangles[1];
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
r_refdef.viewangles[1] = i / 128.0 * 360.0;
R_RenderView ();
vr.x = r_refdef.vrect.x;
vr.y = r_refdef.vrect.y;
vr.width = r_refdef.vrect.width;
vr.height = r_refdef.vrect.height;
vr.next = NULL;
sw_ctx->update (&vr);
}
stop = Sys_DoubleTime ();
time = stop - start;
Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time);
r_refdef.viewangles[1] = startangle;
*/
}
void
R_LoadSky_f (void)
{
if (Cmd_Argc () != 2) {
Sys_Printf ("loadsky <name> : load a skybox\n");
return;
}
R_LoadSkys (Cmd_Argv (1));
}
void
R_PrintTimes (void)
{
float r_time2;
float ms;
r_time2 = Sys_DoubleTime ();
ms = 1000 * (r_time2 - r_time1);
Sys_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
c_surf = 0;
}
void
R_PrintAliasStats (void)
{
Sys_Printf ("%3i polygon model drawn\n", r_amodels_drawn);
}
void
R_TransformFrustum (void)
{
int i;
vec3_t v, v2;
for (i = 0; i < 4; i++) {
v[0] = screenedge[i].normal[2];
v[1] = -screenedge[i].normal[0];
v[2] = screenedge[i].normal[1];
v2[0] = v[1] * vright[0] + v[2] * vup[0] + v[0] * vfwd[0];
v2[1] = v[1] * vright[1] + v[2] * vup[1] + v[0] * vfwd[1];
v2[2] = v[1] * vright[2] + v[2] * vup[2] + v[0] * vfwd[2];
VectorCopy (v2, view_clipplanes[i].normal);
view_clipplanes[i].dist = DotProduct (modelorg, v2);
}
}
#ifdef PIC
# undef USE_INTEL_ASM //XXX asm pic hack
#endif
#ifndef USE_INTEL_ASM
void
TransformVector (const vec3_t in, vec3_t out)
{
out[0] = DotProduct (in, vright);
out[1] = DotProduct (in, vup);
out[2] = DotProduct (in, vfwd);
}
#endif
static void
R_SetUpFrustumIndexes (void)
{
int i, j, *pindex;
pindex = r_frustum_indexes;
for (i = 0; i < 4; i++) {
for (j = 0; j < 3; j++) {
if (view_clipplanes[i].normal[j] < 0) {
pindex[j] = j;
pindex[j + 3] = j + 3;
} else {
pindex[j] = j + 3;
pindex[j + 3] = j;
}
}
// FIXME: do just once at start
pfrustum_indexes[i] = pindex;
pindex += 6;
}
}
void
R_SetupFrame (void)
{
numbtofpolys = 0;
// build the transformation matrix for the given view angles
VectorCopy (r_refdef.frame.position, modelorg);
VectorCopy (r_refdef.frame.right, vright);
VectorCopy (r_refdef.frame.forward, vfwd);
VectorCopy (r_refdef.frame.up, vup);
// start off with just the four screen edge clip planes
R_TransformFrustum ();
// save base values
VectorCopy (vfwd, base_vfwd);
VectorCopy (vright, base_vright);
VectorCopy (vup, base_vup);
VectorCopy (modelorg, base_modelorg);
VectorCopy (vright, r_viewmatrix[0]);
VectorNegate (vup, r_viewmatrix[1]);
VectorCopy (vfwd, r_viewmatrix[2]);
R_SetSkyFrame ();
R_SetUpFrustumIndexes ();
r_cache_thrash = false;
// clear frame counts
c_faceclip = 0;
r_polycount = 0;
r_drawnpolycount = 0;
r_amodels_drawn = 0;
r_outofsurfaces = 0;
r_outofedges = 0;
D_SetupFrame ();
}