quakeforge/include/QF/Vulkan/renderpass.h

80 lines
2.4 KiB
C

#ifndef __QF_Vulkan_renderpass_h
#define __QF_Vulkan_renderpass_h
#include "QF/darray.h"
typedef struct qfv_attachmentdescription_s
DARRAY_TYPE (VkAttachmentDescription) qfv_attachmentdescription_t;
#define QFV_AllocAttachmentDescription(num, allocator) \
DARRAY_ALLOCFIXED (qfv_attachmentdescription_t, num, allocator)
typedef struct qfv_attachmentreference_s
DARRAY_TYPE (VkAttachmentReference) qfv_attachmentreference_t;
#define QFV_AllocAttachmentReference(num, allocator) \
DARRAY_ALLOCFIXED (qfv_attachmentreference_t, num, allocator)
typedef struct qfv_subpassparametersset_s
DARRAY_TYPE (VkSubpassDescription) qfv_subpassparametersset_t;
#define QFV_AllocSubpassParametersSet(num, allocator) \
DARRAY_ALLOCFIXED (qfv_subpassparametersset_t, num, allocator)
typedef struct qfv_subpassdependency_s
DARRAY_TYPE (VkSubpassDependency) qfv_subpassdependency_t;
#define QFV_AllocSubpassDependencies(num, allocator) \
DARRAY_ALLOCFIXED (qfv_subpassdependency_t, num, allocator)
typedef struct qfv_framebufferset_s
DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
#define QFV_AllocFrameBuffers(num, allocator) \
DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
struct qfv_device_s;
struct qfv_imageviewset_s;
VkRenderPass
QFV_CreateRenderPass (struct qfv_device_s *device,
qfv_attachmentdescription_t *attachments,
qfv_subpassparametersset_t *subpasses,
qfv_subpassdependency_t *dependencies);
VkFramebuffer
QFV_CreateFramebuffer (struct qfv_device_s *device,
VkRenderPass renderPass,
struct qfv_imageviewset_s *attachments,
VkExtent2D, uint32_t layers);
typedef struct qfv_renderframe_s {
struct vulkan_ctx_s *vulkan_ctx;
struct qfv_renderpass_s *renderpass;
VkSubpassContents subpassContents;
int subpassCount;
struct qfv_cmdbufferset_s *subpassCmdSets;
} qfv_renderframe_t;
typedef struct qfv_renderframeset_s
DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
typedef struct clearvalueset_s
DARRAY_TYPE (VkClearValue) clearvalueset_t;
typedef struct qfv_renderpass_s {
struct plitem_s *renderpassDef;
VkRenderPass renderpass;
clearvalueset_t *clearValues;
struct qfv_imageset_s *attachment_images;
struct qfv_imageviewset_s *attachment_views;
VkDeviceMemory attachmentMemory;
qfv_framebufferset_t *framebuffers;
qfv_renderframeset_t frames;
void (*draw) (qfv_renderframe_t *rFrame);
} qfv_renderpass_t;
#endif//__QF_Vulkan_renderpass_h