quakeforge/libs/gamecode/engine
Bill Currie 0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
pr_builtins.c break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
pr_debug.c more alpha portability fixes 2001-11-29 19:35:25 +00:00
pr_edict.c break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
pr_exec.c forgot to implement store.p 2002-01-23 22:33:22 +00:00
pr_load.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00
pr_opcode.c integer() and float() casts seem to work 2002-01-17 19:32:04 +00:00
pr_resolve.c break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00
pr_zone.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00