quakeforge/libs/gamecode
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_debug.c [gamecode] Fix a string splitting error 2020-03-04 21:10:23 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c Add a breakpoint flag to opcodes 2020-02-26 13:40:26 +09:00
pr_load.c [gamecode] Respect the @float_promoted@ magic string 2020-03-08 19:19:15 +09:00
pr_opcode.c Make pr_obcode.c mostly thread safe 2020-02-26 01:20:28 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c [gamecode] Add function PR_AllocTempBlock() 2020-03-09 22:16:19 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00