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https://git.code.sf.net/p/quake/quakeforge
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6e0907a6b1
Rather than checking the raw edict count in the entities file against the progs' max_edicts, check the allocated entity's number. This allows loading of sophisticated maps (eg, digs04) that prune many of their entities. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |