quakeforge/include/QF/plugin
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
..
cd.h [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
console.h [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
general.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
input.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
snd_output.h [audio] Add optional on_update output function 2021-06-25 13:52:50 +09:00
snd_render.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vid_render.h [renderer] Replace Draw_FontString with Draw_Glyph 2022-12-10 18:55:08 +09:00