quakeforge/include
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
..
client [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
evdev
QF [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
qw [client] Clean up sbar's globals access 2022-11-09 19:38:54 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h
context_x11.h
d_iface.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
d_ifacea.h
d_local.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
dga_check.h
exp.h
fbset.h
gamedefs.h Make item masks easier to read 2022-11-10 15:08:36 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h
logos.h
Makemodule.am [build] Fix distcheck once again 2022-12-02 17:10:04 +09:00
mod_internal.h [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h
netmain.h
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h
qstring.h
quakeasm.h
quicksort.h
r_cvar.h
r_dynamic.h
r_internal.h [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
r_local.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
r_scrap.h
r_shared.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
regex.h
rua_internal.h [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
scn_internal.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
skin_stencil.h
snd_internal.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
sv_console.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
varrays.h
vgamodes.h
vid_gl.h
vid_internal.h [vid] Add a function to set the palette and colormap 2022-11-14 19:39:55 +09:00
vid_sw.h
vid_vulkan.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
vregset.h
winquake.h
world.h