quakeforge/libs/scene
Bill Currie 860f48d541 Clean up about 12000 allocations
Some of them were actual leaks, but tracking memory should be a lot
easier now. However, there's a lot of room for optimization of
allocations (eg, recylcling of hierarchies. There is now 1 active
allocation (according to tracy) when nq exits: Qgetline's string buffer
(I think an api change is in order).
2024-01-05 11:50:48 +09:00
..
test [build] Implement tracy memory zones 2024-01-05 11:50:48 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
entity.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
light.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
transform.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00