quakeforge/qw
Bill Currie b93f37fb00 a nother tiny optimisation: no nead to recalculate non-player beams every
frame
2002-04-27 04:08:30 +00:00
..
include WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
source a nother tiny optimisation: no nead to recalculate non-player beams every 2002-04-27 04:08:30 +00:00
.gitignore
Makefile.am