..
.gitignore
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
2001-05-24 19:22:35 +00:00
d_draw.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
d_edge.c
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
d_fill.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_init.c
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
d_modech.c
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
d_part.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_parta.S
pt_color is now an int so don't convert it
2002-01-04 04:12:10 +00:00
d_polysa.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
d_polyse.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_scan.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_scana.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
d_sky.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_spr8.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
d_sprite.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_surf.c
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
2002-03-16 09:25:06 +00:00
d_vars.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
d_varsa.S
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
d_zpoint.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
draw.c
gl_draw.c: whitespace
2002-01-10 20:19:22 +00:00
Makefile.am
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
nonintel.c
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
screen.c
Added argument-list functions to EXP with trig and inverse trig functions
2002-04-28 08:30:54 +00:00
surf8.S
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
sw_graph.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sw_raclip.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sw_raclipa.S
BSD compile fixes
2002-01-31 07:37:56 +00:00
sw_ralias.c
use Hunk_TempAlloc instead of realloc for the alias model verts
2002-01-07 16:43:47 +00:00
sw_raliasa.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
sw_rbsp.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sw_rdraw.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sw_rdrawa.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
sw_redge.c
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
sw_redgea.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00
sw_rmain.c
Just a massive speedup to gl particles. Enjoy.
2001-12-19 04:03:57 +00:00
sw_rmisc.c
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
sw_rpart.c
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
2002-01-06 23:12:09 +00:00
sw_rsky.c
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
2001-11-21 19:13:53 +00:00
sw_rsprite.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
sw_rsurf.c
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
2002-03-16 09:25:06 +00:00
sw_rvarsa.S
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
sw_skin.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
transform.S
re-enable asm for static builds
2001-06-11 20:59:48 +00:00